For on-screen buttons, there’s a layout editor to define the position and size of each button. You also get a calibration console for fine adjustment of tilt parameters.ĭo note that the gestures/sensor controller and state loaded functions are only supported in the paid version, but traditional inputs, such as on-screen buttons and gamepad mapping, are supported in the ‘Lite’ version. The emulator also supports the accelerometer to simulate D-pad. For gesture control, the software supports 8 swipe directions on each side of the screen and each one can be mapped to a game button.
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